Black and white 2 download full version






















As a creature grows and learns, it begins to reflect its master's propensity toward good or evil, in both behavior and appearance.

Creatures can now be assigned to many menial tasks, which they will dutifully complete. Unless they are taught to think and act for themselves, however, they will never develop into much more than large, powerful drones which must be continually managed. Unfortunately, the original game was yet another example of a brilliant Peter Molyneux idea that just failed to gel into a real game. Beyond the training, care, and feeding of the Creature, practically nothing in the original game seemed to work as advertised.

In that, at least, they've certainly succeeded. In the process, however, the game has lost a lot of its personality. As in the original game, everything begins by selecting a baby Creature during the overly long and criminally inescapable tutorial. Your Creature begins as a moral and intellectual blank, neither good nor evil.

Once you wake the creature up, though, it can be trained to be whatever you want it to be. As it runs around your world, thought balloons pop up as it considers various actions "Should I throw that rock? Slapping or petting the creature a couple of times is enough to train it to perform the kinds of actions you wish, and if you need it to perform certain other functions in the short term, there are even "roles" such as "Soldier" or "Entertainer" the Creature can be forced into, although this will rob the creature of free will.

On the most basic level, this system is a huge improvement over the "learning leash" system of the first game.

There's no ambiguity regarding what kind of personality your Creature is developing, and depending on how you're playing the game, it makes it the Creature a sort of "uber-unit" that can be used when the player's attention is elsewhere. More aggressive gods focused on warfare, for example, will appreciate having a growing and gathering Creature that can maintain the huge food supply needed to field an army.

The problem with this system, however, is that it robs the Creature of any sort of personality. I still remember my tiger's first fumbling attempts at performing a miracle and how it would watch me as I uprooted a tree and deposited it in the store house. Then it would do the same and look up at me, waiting for my approval or disapproval. While the Creature may have lost some personality, the good news is that training and playing with it is no longer the central dynamic of the game.

In fact, it's entirely possible to play the game with a Creature that does little more than play with its Teddy Bear and occasionally poop in a grain field. The remainder of the game is divided between a city-building portion and a simplified real-time strategy game. Yellow 1 point. Have anyone else noticed that files for Land 5 are missing? Shaw 2 points. Thanks so much for this I found my old cd but it way to scratched up. Sawe 0 point.

Addition: The 3rd patch can be found with a link in the comments, I also installed it, but the game still crashes at the same place. I have the problem that as soon as I have finished island 7 and want to go to island 8, my game crashes after I leave the window with my island statistics. Does anyone have an idea? I also disintalled and reinstalled it again according to the old instructions here, the 3rd patch is missing and copied my savegames. The problem remains :. Jarad Shaw 0 point.

Jarad Shaw 1 point. Tim 0 point. The problem I'm having is that the white. Is there a solution to this problem? Blanket 15 points. Windows 10 won't let me copy the white. It keep saying "cannot copy file would you like to put it on the desktop instead? Fucking EA. Bulla 4 points. I loved this game, everything is working great with the fanmade patch!

Except one thing Batflap 1 point. I'd been playing for a couple hours with 1. It crashed once when I hadn't saved it so I had to go through the tutorial gain but hey. But just now it crashed and my savegames close the game when I try to load them?

I've tried running on compatibility modes, lowering graphics, re-installing etc. Geo 0 point. I have downloaded and installed the fan patch. Arctic0ne 1 point. IIRC there was some additional code in the v1. If you would like to play the original 1. Prate 0 point. This helped me at the moment. Just at the third mission of Tutorial with the small villages.

Anon 1 point. Nomad 2 points. Thats for uploading the files. Now theres one problem with the game that keeps me from playing.

Right after executing the. My screen just turns dark as if maximizing just to throw me right back to the desktop. Anyone having the same issue and knows a trick to fix this? Froot 0 point. Ageing issue still happens, kids and like 20 adults. Any fix for this?

Tamatumi 1 point. Scrumpet 0 point. JJ 0 point. I just installed it exactly the way EmmaDeeb explained it and it works perfectly.

Thanks for this. Children not growing up is the game's anti-piracy protection you need to install the fan patch to disable it. I believe that this image is corrupted.

I downloaded it three times and none of my attempts at installing it have worked so far. I keep getting a CRC error at the end of the install. Bw3WillBeIndy 0 point. Sarah -1 point. Lankaster -1 point. KRB 2 points. I keep getting the CRC error too at the end of installation! Something about a file with audio and dialogue. Getting a CRC error during setup is not related to a problem with the download. Joshua Ward -3 points. I hope this helps. Mavsy 1 point. Help 4 points. Michael 1 point. ROB 2 points.

Majora 3 points. Game ran fine for a couple of days, but now it suddenly won't load up- it goes to load into the save and then crashes and exits. Is there a way to change it in some files? Year 2 points. UnclePotato 0 point. THank you. Ali 0 point. Neo 1 point. This site made me remember the old times! Specially when my conection was by dial-up, men seriusly, upload it to mega o something, 4 hours to download 3.

Jason 2 points. KANEK 1 point. Just updating people on the fix for my problem mentioned below. Turns out my antivirus was preventing the game modifying its own files, causing a crash on loading.

Hope this helps other people play this awesome game! KANEK 2 points. Hi, I'm having an issue with the game. But more on wars and battle tactics later, as our tour begins with a visit to the physics department.

This is the one area that Peter Molyneux believes - more than any other - will shape the game and allow you to do things you've only ever dreamed of. As with its predecessor, you'll control your on-screen actions via a giant omnipotent cursor-like hand, which use to pick up and manipulate any object in the world and cast a devastating array of spells.

The gameplay mechanics of that are almost infinite. This new physics system doesn't just apply to objects interacting with each other correctly, it also applies to their interaction with heat, light and water'.

Folding like a fat man punched in the gut the container collapses, ceramic splinters cascading to the floor, their descent merged with tumbling rocks and pebbles which ricochet off each other and scatter wildly across the ground. He repeats the process, again and again, each time the result different. This means that the ones at the bottom are either crushed or drowned, and when you break it open, they all fall out correctly depending on whether they're dead or alive, wet or dry.

Peter continues: 'You can be as destructive or creative as you wish. You can stack things, quickly and easily. You could create a barrier out of rocks and wood or any other object in the land, or make a giant seesaw with a plank and a stone, then put a rock on one end to make your own makeshift catapult. Studio head Jonty Barnes interjects with an idea that came to him in a dream, in which he defeated Peter in a multiplayer game by freezing all his troops, then shattering them with rocks.

Peter looks impressed and makes a mental note, an example of the everevolving and open-ended development process that he both preaches and allows his team to practice. While the two jokily discuss their multiplayer prowess, Chris loads up a new level with a towering wall arching majestically across a valley floor.

Once again he picks up a boulder, and tosses it at the structure. But the wall holds firm. Instead, the rock shatters, its razor-like splinters dropping impotently to the grass. Eventually you can earn epic spells, including Volcano, that when cast on an enemy town, violently erupts out of the ground, spectacularly hurling molten rocks into the air and spewing white hot lava over defenceless buildings and people.

That's always my favourite part," says Molyneux, casting spells and toasting the enemy. You can choose between an ape, a cow, a lion or a wolf, and in the new game, the animal is hugely more intelligent. There is now a sliding scale between pet where he'll do whatever he wants , gatherer where he'll collect resources for you , and robot where he'll obey without question - useful for the army. Training and teaching the animal is easy - you can punish the creature by slapping it if it does something wrong, or reward it by stroking gently if it pleases you.

You can use an army for defence and that's good. Everything changes visually too. With a release mooted for autumn, let's just hope Peter Molyneux can tear himself away from those five women to finish it I've Just Thrown Suzy Wallace from atop a cliff edge, watched placidly as her body bounces sickeningly off every jagged protrusion on the way down, heard her scream with terror as she plummets to the ground below and seen her land in an unnatural slump at the foot of the rocks, dead.

Then for good measure, I've chucked her lifeless body on top of a burning altar and looked around for the barbecue sauce. I'm an evil god and she displeased me with her lack of humility.

Alternatively, in another saved game time stream, I set her to work in my forests, then rewarded her efforts with a lovely home to rest within, a thriving community to mix with and a sturdy army and solid wall to protect her.

Then I fed her to my giant monkey pet. I don't do good. We've also been given the chance to star in the game, along with just about every other member of the gaming press as well as the names in your Outlook Express address book. So yes, now you too can make Will Porter a sex-crazed breeding machine, or put Jamie Sefton to work in his natural home down t'pits. Following the at this stage unstoppable tutorial sections - covering basics such as camera control, peasant interaction, rock throwing and pet abuse - and several lifetimes worth of "oohing" and "ahhing" at the prettiness of the graphics lovely water effects - it was our first real taste of game action and Well, er, it's a bit Age Of Empires really.

I mean, good and all. Lovely to look at and oozing clever little touches, but still sticking to the villager-exploiting, resource-gathering template set up so many years ago. So you can build things just by picking up a tree and squeezing the wood out of it yourself. Or train your pet to entertain the masses or devour them, or shit on them, or sit around being bored at them. Or, as we found out in the early map open to us, build walls around your villages in non-gridbased patterns'.

Yes, for years we've wished construction games would ditch their dependency on keeping everything rectilinear fashion and finally we've got it. There were also Rome: Total War -style troop movements and setups albeit on a slightly smaller scale , all giving the impression that fans of mass slaughter are well catered for.

We only had access to a small amount of the total game, and the whole thing is still being tweaked and polished and, well, considering the various bugs we encountered, fixed. So hopefully your hand-of-god mouse pointer will be that little bit more responsive, the villagers won't all be sharing the same dozen or so names and that tutorial sequence will have a skip function. Oh, and it'll be the best god game ever. That'd be good too.

Slapping giant apes might not have been everyone's idea of fun. It was probably one of the buggiest too. When it does though, it will likely blast a hole in the asphalt and send pieces of pavement flying in all directions. That's how big it's gonna be. Graphic-hounds can look forward to some sublime engine changes, allowing a much more realistic world environment and impressive amounts of detail.

The main change is that it's going to be much more bellicose, with whole civilisations at war. You're still a god though, and along with the decision of being good working towards peace as you build up a legendary society or bad wiping out all other forms of life as you struggle for violent supremacy , you can become involved in the war personally, through spells or via your creature.

Add technological advances and side-stories and you have the ultimate god game. Despite bugs, controversy and heated debate. Like no other game, it put your own morality at the heart of the experience, not to mention boasting some of the most innovative game design ever seen. Responding to criticisms of the first title, the sequel is set to be a far more complete affair, though once again the focus is on your King Kong-sized creatures.

They're far more intelligent, meaning they can be key in the overall game strategy, but they're easier to train. These brainier beasts are also key to the increased tactics available to you during battles.

If you're in defensive mode, your aim is to repel your attackers from your city, so you need to use your creature to repair any damage to your ramparts. If you're attacking, your beast will lead your armies, which are organised by joining small units into bigger formations.

These can then be split into two parts, with you leading one half, and your creature the other, so you can overcome the opposition with a pincer movement. Clearly there's a stupendous game in the making here - keep an eye on our monthly Lionhead Diaries' for more updates.

The creature's technology employs such things as hair that gets burnt or wet. If you're evil, then the very ground around you will crack open and grow thorns, while flowers, grass and trees will wither and die. But if you're good, then flowers spring up, trees blossom and life seems to spring from every nook and cranny," comes Ron's reply. Oh no, not by a long shot. This is particularly true now the team has decided to do away with the game's multiplayer options though Ron hopes online options will be added further down the line , in order to concentrate on making the singleplayer game as deep, compelling and entertaining as possible.

The armies are being developed to capture the sort of combat and force of impact that you'd expect to see in a major Hollywood film, promises Ron. And then there's your creature, which is promising to be infinitely more useful than it was in the first game, as well as much easier to understand and influence. Your creature is essentially your friend and ally that you teach and nurture or beat and abuse in order to have him do your bidding,'' explains Ron.

If you're a good god and a city builder, he helps you out, defends your city and entertains your villagers. If you're an evil god and a warmonger, the creature acts as your most powerful unit, leading armies into battle. Play as a more neutral god and the creature does a bit of both.

He would go to the toilet on a field and by the time you'd congratulated or punished him, he'd done something else like eaten a villager.

Now there's a creature 'mind interface' that enables you to go back into the recent past and, using a simple drag-and-drop interface, tell him what you think is good or bad,'' says Ron. And as if all of that wasn't enough, you'll also be able to tell what your creature is thinking and feeling thanks to some still under-wraps innovations that enables you to quickly and easily discover exactly what mood your creature's in.

Ron was sadly unable to tell us much about all of the game's other innovations, except that the control interface is set to be far more streamlined and intuitive than before, meaning you can learn how to play the whole game simply from the feedback you receive while playing. Sounds intriguing.

The downside of all this innovating though, is that it looks like we're still going tn have to wait a fair while for the finished product. However, even if only half of these innovations are successfully implemented in the final reckoning, then waiting is something we're more than happy to do. And as if you couldn't have guessed, these are being revamped too.



0コメント

  • 1000 / 1000