Dd essentials kit pdf free download
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Is this DLC relevant to you? Sign In or Open in Steam. Languages :. The hills north of Butterskull Ranch might be an interesting place to put a fantastic monument to spice up the area a bit.
Perhaps it is a monument or crypt of the Delzoun dwarves or the Netherese. Monuments like these are great ways to show some of the history of the location and drop a nice relic into the hands of the characters.
You can learn more about these historical nations in the Sword Coast Adventurer's Guide. Choose these monuments to fit the backgrounds and interests of the characters. Bob's recommendation for an orc in the outhouse is one not to miss. The loggers' camp quest is a short adventure against some hard monsters.
The anchorites buried a totem in the camp that has summoned ankhegs who destroyed much of the camp. This quest is a good chance to learn more about the anchorites of talos; the half orcs who are beginning to wreck the countryside around Neverwinter Wood.
Areas of blasted wood, lighting bolts carved into the bark of charred trees, woodsmen shattered by wild boars; these can all point to the growing threat of the anchorites. When running this adventure, be careful overwhelming the characters with ankhegs. They're dangerous foes for lower level characters. Be ready to lower their damage or their hit points should you need. Likewise, if your players are having an easy time with them, give them a free spit attack along with their bite for some extra danger.
Bob from Bob World Builder recommends adding some of the pigs from Butterskull Ranch into the "Boar-ing" encounter that takes place at the beginning of this quest. This is a fun tie-in and offers a nice distraction for the characters who must deal with three little pigs througout the rest of the quest. The "Dragon Barrow" quest is one of the third-tier quests; quests undertaken when the characters reach 4th level or above. This quest has a hook sure to grab the attention of the characters.
Magic dragon-slaying sword? Yes please! The dragon barrow is a good old-fashioned dungeon delve. Our heroes explore old crypts in search of a blade perfect for slaying the dragon plaguing the Triboar Trail. Like many of the monsters in this adventure, the wisps in Dragon Barrow have a big list of immunities and resistances. Characters with non-magical weapons will inflict half damage.
If the characters have access to the magic weapon spell, that's a big help. Otherwise, if you want to tune the difficulty, you can reduce the wisps' hit points and damage. The traps in this dungeon can also be particularly deadly. Falling in a pit can inflict 2d6 to 5d6 damage to a single character. If that's the only character, that's a dangerous spot to be in. Consider reducing this damage when running with fewer than four characters. This quest is perfect for reskinning to fit the backgrounds of the characters.
In my playthrough with Enrique "Newbie DM" Bertran , I changed the sword to a battleaxe and set the whole thing up with dwarven motifs instead that of human adventurers. This helped tie the location and the axe to the characters themselves. Area D5 of the dungeon can also be particularly deadly. Anyone caught in the narrow tunnel might lead to a total-party-kill if everyone happens to be in the tunnel.
You can either skip this tunnel or let characters dig their way out with a series of Strength Athletics checks gaining exhaustion on failed checks. The final defender of the barrow is an invisible stalker.
Invisible stalkers are really nasty being, you know, invisible. This makes them very hard to hit and gives them advantage on attacks. They may not be too deadly for a full group of 4th or 5th level characters but in a one-on-one game, their multi-attacks can make quick work of a single character. You may consider replacing the stalker with a wight or specter instead when you have fewer characters. To watch this quest in action, please see my one-on-one Dragon Barrow playthrough. This quest can come to the characters a few different ways but the most common is through the Falcon's Hunting Lodge quest.
In this quest the characters disrupt the rituals of the anchorites of Talos as they conduct a ritual within Neverwinter Wood. This quest works best if the characters have been dealing with the anchorites prevously, particularly in the Logger's Camp quest. You might seed information about the ritual taking place at the manse in previous adventures or mention the leader of the anchorites, Grannoc. He's not really a villain in this adventure but he's the closest thing to it so you might foreshadow him earlier.
The adventure itself is a fun situational adventure in which the player or players can choose how they want to approach the manse and deal with the anchorites there. Like in all of these adventures you'll want to choose how many monsters to throw at the characters.
The adventure has suggestions but you can always increase or decrease them depending on the pace you want to set or the challenge you want to throw at the characters.
The end of this adventure has two large attacks that take place once the manse is delt with. Both of these might be too much all at once so consider including just the boar attack against Falcon's Lodge instead. Watch my liveplay of the Woodland Mance with Enrique Bertran to see this quest in action. It includes my favorite clip thus far, Bing fireballing Barundar. The Circle of Thunder is a nice straight-forward quest and adventure. A bunch of anchorites of Talos are summoning Gorthuk the Thunder Boar.
There's little that needs modification in this quest other than deciding how many anchorites and how many orcs you want to drop in given the party composition. If you want to change up the ritual itself you might have the anchorites calling blasts of lighting to each of the standing pillars and, when the final pillar is struck, only then will the thunder boar arrive.
If only one anchorite is left, they might sacrifice themselves on the altar to call the boar into existence. Watch my liveplay of the Circle of Thunder with Enrique Bertran to see this quest in action. Icespire Hold is the final quest in Dragon of Icespire Peak. Here the characters face a set of raiders called the Stone Cold Reavers and the white dragon Cryovain herself.
It's worth reading through the whole Icespire Hold section before running this area for your group. Expect it on the shelves of your friendly local game store and at other online retailers like Amazon by Sept. Vox Media has affiliate partnerships. These do not influence editorial content, though Vox Media may earn commissions for products purchased via affiliate links.
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