Gurps technomancer pdf download
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Most newer books are in the original electronic format. Both download and print editions of such books should be high quality. News media begin major coverage of mages working in public. Scientists struggle for explanations. Monster-hunters converge on Southwest. First adult vampires appear.
Most U. Inexplicable crimes reported in the vicinity of nuclear reactors. Soviet nuclear bomb test in Antarctica produces second Hellstorm Antarctica Event, p. Researchers fear a third nuclear test might produce a Hellstorm that would encompass entire planet.
China invades Tibet, encounters resistance at certain monasteries whose ancient disciplines prove unusually effective. Similar glands found in other creatures with innate magical abilities. Comprehensive Nuclear Test Ban treaty signed by all U. In the Soviet Union, power struggles swirl around dying Soviet dictator Joseph Stalin, who doctors and psychics try but fail to cure.
Upon reports of his death, his righthand man — hated KGB chief Beria — is killed by Khrushchev, who seizes power. Demons materialize near Nevada Test Area and fly off into desert, falling upon cast and crew of The Conqueror, being shot near St.
George, Utah. Film star John Wayne dies fighting. Nuclear disaster at Idaho Falls breeder reactor; materialization of a demon in the complex and its murder of two technicians recorded by security cameras. This is the last straw: the United States and allies call a stop to their nuclear program. China begins its alchemy program. International Geophysical Year dominated by studies of Hellstorm-related phenomena, especially Antarctica Hellstorm. Thaumaturgical researchers at the University of California Berkeley begin an attempt to catalog all known spells.
Vivian Fuchs-Edmund Hillary Antarctica expedition massacred by killer penguins. Tibetan wizards teleport Dalai Lama from Chinese captors; reports spur U.
First post-graduate degrees granted in magical theory Berkeley and University of New Mexico. Berlin Wall conjured. After a 10year study, American Medical Association finally endorses healing magic.
Cuban Missile Crisis occurs over emplacement of Soviet biochemical weapons in Cuba. University of New Mexico offers first applied thaumaturgy program. FBI forms a special Magical Crimes unit. Michael Scott and partners found first magical corporation: Manadynamics. Enoch Foundation established by grants from anonymous donors, devoted to using magic to aid underdeveloped nations via weather control for famine relief, Earth spells to create housing, etc.
United States deploys in Vietnam. DuPont and Manadynamics develop first industrial enchantment production line for flying carpets. Cure Disease spell codified by researchers working at Pasteur Institute and Enoch Foundation; its announcement electrifies the world and leads to a massive increase in funding for and acceptance of magical training for physicians.
Frozen in unlife as newborn babes, these vampires were feral creatures who fed upon sleepers and helpless infants. Their powers and thirst were weak. A fetal vampire was less dangerous than a feral kitten on its own; however, by instinct or intelligence, these baby vampires began to run in packs. Beginning in , packs of fetal vampires traveling in shadow form would descend upon sleeping children or unwary adults.
In minutes, they would drain their victims dry. The first dead were buried intact: the countless tiny marks on the corpses failed to recall the vampires of legend, despite the bloodless corpses. People speculated on mutant mosquitos or bats, not blood-drinking stillborn babies. It was a fatal mistake.
The dead rose as the first mature vampires. Unaware of what was happening to them, most succumbed to an overwhelming compulsion to feed. Hundreds of people died and many rose again as undead before the nature of the plague was appreciated. Manson cult murders lead to exposure of large demon nest in California; three-day magical battle with California SWAT leaves deathaspected area that persists seven years.
Albuquerque school districts are first to make wizardry a high-school elective. Soviet Salyut 1 space station operational, used as base for Venus probe missions. Coast Guard given responsibility of protecting United States coast from hurricanes. IRA wizards use funerals of dead members for ritual conjuration of skull-spirit assassins.
DuPont flying carpets introduced for civilian market, sales benefitting from an Arab oil embargo. Mossad uses golems to assassinate anti-Israeli terrorists. Peace treaty ends Vietnam War. Sephiroth Industries develops Draw Power spell for converting electrical energy into magical energy. New magical safety techniques for nuclear reactors developed; nuclear program resumed.
Nuclear-enhanced magical activity NEMA reactors developed. Mao Zedong dies; more moderate faction assumes power and Chinese mages rehabilitated. United States begins construction of Kennedy Base on the moon.
Soviet Venera 13 space probe lands on Venus, deploys sensor-equipped titanium golems to explore its hellish surface. Iranian Revolution takes place while Shah is being treated for vampiric leukemia in the United States.
America denounced for its Satanic magics. Hostages taken at U. Embassy in Teheran; carpet- and dragon-back Delta Force soldiers successfully rescue them. Volcanic eruption of Mount St. Helens, Washington kills 40 people and affects weather conditions across North America; Weathermen terrorists claim responsibility.
Argentina invades Falkland Islands. Cases of magic-resistance deficiency syndrome appear. South Korean passenger jet destroyed near Soviet Union, apparently by a Soviet orbital weapons platform.
Soviets claim jet was engaged in espionage. Kennedy Moonbase operational. Soviet Union starts similar program the following year. Killer penguins observed using magic, building igloos. Greenpeace protests French necronium bomb testing in Pacific; French agents summon elementals to destroy Greenpeace vessel Rainbow Warrior at its New Zealand anchorage.
Reagan government plan to sell arms to Surinam and divert profits to Nicaraguan Contra rebels discovered. Accident at NEMA reactor complex in Chernobyl near Kiev, Ukraine: a steam explosion breaches pentagram protections, resulting in a hellgate opening and large radiation release; hundreds die fighting demons, fire, radiation and radiation-induced zombies.
Seven astromancers die in NASA teleport accident; Mars mission postponed while new training and safety procedures instituted. Televangelist Bob Leaman resigns from his Millennium Club Network after being found in bed with a succubus; scandal shakes but does not destroy Knights of the Apocalypse Church and televangelist movements. Patent and Trademark Office rules that genetically engineered or magically created animals can be patented.
Vampiric leukemia outbreaks across Ukraine and Eastern Europe traced to Chernobyl. They denounce technomagic as a perversion of natural magic. Most are peaceful, but some are allied with eco-terrorist groups.
Many ancient and modern historical mysteries have been answered. Academic historians are enmeshed in a bitter controversy. They believe this is the only true way to understand the actions and motivations of people in the past. Such methods have already produced spectacular results that have revolutionized our understanding of the past. Others believe that necro-history is seriously flawed.
First, backfires can summon malign entities who may lie. As well, the spirit talks only to the mage; can his honesty be trusted without repeated interviews by multiple historians? Finally, the idea of meddling with the dead is distasteful to many. The necro-historical debate has not been confined to an academic context by any means.
Universities and media houses that have produced papers or documentaries relying on necro-historical transcripts have seen protests by various religious and political groups, sometimes violent ones. Pan-Am explodes over Lockerbie, Scotland; cause is a bomb teleported into the plane while in flight. Soviet Armenia earthquake: 55, dead, , homeless after Soviet mages fail to act in time to stop disaster; recriminations rock Soviet government.
Transfer Pregnancy spells turn abortion debate on its head. First Awakened computer developed by IBM. Sweeping democratic reforms in Soviet bloc countries counterpointed by Chinese repression of democracy movement; Chinese dragons devour many demonstrators.
Magery-enhancing drug PHTP purified human theokinesin protein becomes available. Germany reunified, Berlin wall transformed into air. Failed Communist coup leads to dissolution of Soviet Union. Indian and Tibetan wizards calm Bay of Bengal cyclone, preventing an estimated , deaths.
Penguins begin to attack Antarctic stations. Iraq invades Kuwait. United States unveils top-secret black dragons. Coup and famine in Somalia lead to mass starvation; Enoch Foundation and U.
Army Quartermaster Corps provide magical famine relief. Sephiroth Industries begins work on Yetzirah space colony. Penguins overrun Ice Station Zhukov, retaking Antarctica. Dead Brigade terrorists infect cafeteria at World Trade Center with necrotic plague; hundreds dead.
Oz particle accelerator ring for high-energy thaumaturgical research completed under University of New Mexico. New Mexico basilisk listed as endangered species. Shaman-led rural rebellion in Chiapas, Mexico leads to assassinations, Mexican political and economic crisis. Former Teamsters leader Jimmy Hoffa discovered, the victim of an Entombment spell: he had spent over two decades in suspended animation beneath a Jersey scrapyard. Penguins announce Antarctica Socialist Collective. Bizarre cult in Japan releases alchemical agent in Tokyo subway system, killing or injuring hundreds.
Mars mission announced for ; will use ion-drive rockets. Argentina forcibly deports remaining Falkland Islanders. An awakened Stalin leads a Communist uprising in Russia and Georgia, starting a civil war.
Yeltsin forces initially defeat Communists, who retreat to Caucasus and begin guerrilla warfare. Ukraine and Argentina announce technology transfer agreement. Castro pledges support for Russian Communist rebels. Widespread pro-Stalin uprisings in individual Russian cities. Communist rebels control 20 percent of Russia and half of Georgia.
In Tiblisi, Russian security troops destroy a necronium weapons plant to keep it out of Communist hands. Royal Navy and U. Onetwelfth scale plastic golem toys become a national craze. Luckily, Don Zardos, her mageborn brother-in-law, was over for the holidays.
A faint odor of sulphur wafted out. He stepped back and cast a quick detection, then sighed in relief. I can repair it. He blew on his finger, and a beam of light sprang out, illuminating the inside of the engine. So last week he calls in sick. Before he hangs up the phone, Human Resources teleports a doc into the bedroom, cures him, teleports him to work.
No slackers in the big leagues. By Hero and Cugnot, by Daimler and Ford. The cores of NEMA reactors. The area within a dozen or so yards of a NEMA reactor core yards equal to the square root of the output in MW, to be precise. Normal Mana: The rest of the planet! Thaumatologists believe that Earth had low mana before the Hellstorm, perhaps with a few normal-mana areas.
Mana in Space Earth-lunar space is known to be a normal-mana region. Landings on the moon and Mars have determined that both have normal mana, while Soviet probes have revealed that Venus has low mana. Mercury has high mana. The mana level appears to gradually decline to low beyond Mars orbit. In game terms, an average student has 1 point in spells for every two years in high school, more for kids who practice often or do a lot of homework.
Manabelt schools also offer advanced courses for mages, but many prefer to attend academies p. In countries beyond the Shadow, special schooling for all mages is often funded by the government, since the development of scarce magical resources is of strategic importance.
There are many theories, but answers remain elusive. The Theory of Magic Our universe is one of many — possibly one of an infinite number. Thinking beings have an innate ability to sense these other universes. Since the boundaries between universes are usually rigid, this is normally limited to a fleeting glimpse in dreams, visions or premonitions.
In some rare places, though, the borders become permeable and universes almost touch. This produces a flow of oz particles — carriers of magical energy — from one universe to another. The softer the border, the greater the particle density and the higher the mana level of the area. In an area with sufficient mana, gifted people — mages — can use rituals to induce a heightened mental state in which their minds pierce the barrier between universes and trade a portion of our own reality for that of an alternate world.
Whether a person can achieve such a state depends on his skill and innate magical aptitude, as well as the ambient mana level. When a mage throws a lightning bolt for instance , he opens a channel that lets him perceive the ambient flow of oz particles, then creates a template that shapes this energy into a specific form. Channeling and shaping the oz flow does place a strain on the wizard, though: the greater the energy channeled, the more fatiguing the spell.
A written spell formula includes the text of incantations, diagrams for hand gestures, and instructions for ritual actions like dancing or sprinkling incense. A wizard practices each spell over and over again, for days or weeks, until he can reliably achieve the specific mental state in which it works. This often requires modifying the ritual elements to suit his personality. As he improves, he can simplify or discard many of these elements, reducing the time required; a sufficiently skilled wizard can cast a spell by concentration alone.
Modifying ritual elements requires understanding the physical and thaumaturgical principles behind them. Spell Origins Cultural anthropologists, mathematicians, symbolic logicians, computer programmers and occultists gathered spells from many sources, recognized and tested basic principles, and assembled the first working magical textbooks.
In doing so, they founded the science of thaumaturgy. Old Traditions Some spells predated the Hellstorm: prayers, the oral rituals of shamanism and Voudoun, formulae from old grimoires and Books of Shadows, etc. Many were useless, but a few worked as is, and more were modified into working order. Old Trad spells often invoked the power of ancestors, spirits, saints, angels, demons or divini- ty. Most modern technomages see this as symbolism, and it has proved possible to modify such symbols by substituting others.
A thaumatologist can analyze the elements of a ritual invoking the power of, say, a pagan god and substitute a Voudoun loa, Catholic saint, scientific equation, etc. Kindermagic Creating a new spell requires months or years of research, repeating different formulae until the correct resonances are established. Sometimes, a magechild does this intuitively, slowly assembling strings of nonsense words and nursery rhymes into a powerful, primitive ritual. As the wizard grows older, he usually replaces these rituals with textbook formulae, but a few wizards find themselves continuing to use nonsense-rhyme kindermagic from their childhood — often to their embarrassment.
In game terms, this is considered a quirk. Laboratory Research Most contemporary spell research is conducted by academic or corporate thaumatologists, or — in some top-line labs — by Awakened p. Research may involve the invention of a new spell from scratch and its codification into something repeatable that can be taught to others, or it may be an effort to reverse-engineer a spell that has been demonstrated often by a rival organization but whose exact formula is unknown.
Usually, only a couple of spells are discovered every year: universities trumpet them as major triumphs, while military and corporate labs tend to keep them secret in the hope of profit or advantage. Spells cannot be patented, but magic item enchantments can be, garnering royalties for the patent holder. See p. M16 and CI for spell research. If using the rules on p. The best are wellendowed with corporate and government grant money, and are associated with the Department of Thaumaturgy of a nearby university.
Most academies are boarding schools that accept students from all over including foreigners. Discipline is maintained by vice principals and proctors through the use of spells like Aura, Truthsayer and Dispel Magic. Students at Greenwich once petrified an unpopular gym coach, who was found a week later in Central Park, covered in pigeon droppings.
While magic forms a large part of the curriculum, mundane classes are also taught, often by non-wizards. Being a mundane teacher in a wizardly academy is a very high-stress occupation.
They are useful, but with thousands of divinations every hour, the probability lines of this world are hopelessly entangled! Of the many not included, Gate spells are explicitly not yet invented. Others from Grimoire can be available on a case-by-case basis if the GM permits, but note that many have significant societyaltering effects.
These offer undergraduate and graduate degrees in theoretical thaumatology history, theory and mathematics of magic, spell design and applied thaumaturgy actual spells. Other departments may also offer magic courses or special concentrations for mages; e. In some fields, notably medicine and psychology, most students are mages and spells dominate the curriculum. The United States remains the world leader in magical education. State of the Art The current state of magical knowledge is exemplified by the volume Working Handbook of Applied Thaumaturgy, fifth edition Albuquerque, Compiled by the Applied Thaumaturgy Department of the University of New Mexico, it is updated every four years and contains complete, annotated formulae for all spells described in the open literature to date.
Their formulae are released on a need-to-know basis to users in intelligence agencies or the military, enchanters working on defense contracts who need them as prerequisites, etc.
Governments try to keep them classified, and will monitor the open literature and attempt to co-opt or worse researchers working in fields that may lead to them. In game terms, only someone with the appropriate Security Clearance p. This includes Resurrection p. These are treated just like non-magical TL skills p. Simple, muscle-powered tools are explicitly excluded.
The GM has the final say on the gray areas! Machines and Resistance: Some spells require the GM to assign a machine an attribute score for resistance purposes. In modern settings with billions of people, intensive magical research results in alternative pathways to certain spells. As such, a few Magic and Grimoire spells have extra prerequisite choices in this setting. Air Spells Purify Air p.
Energy cost to create: per hex area round up. Must be cast on one of the communication devices involved. Duration: 1 minute. Ends if contact is lost. Cost: 2 to cast; 1 to maintain. Item: Communicator or modem. Casts spell on itself. Energy cost to create: Static Charge Regular Gives the subject an electrostatic charge. Anyone who touches him suffers a mild electrical shock: roll vs. Cost: 1. Prerequisite: Purify Air and one other Air spell.
Area Completely jams all radio, radar or TV transmissions into, through or out of the area of effect. This jamming is not selective. The ether static area is not detectable by sensors. Also a Technological Energy spell. Minimum cost 1. Prerequisite: Purify Signal or Static Charge. User can deliberately exclude known emitters, or limit his search to particular types or makes of emitters. He can recognize signal bandwidth, but cannot understand any content see Radio Hearing, p.
Cost: 2. Item: Wand or electronic map that lets the user cast the spell. If successful, it points to or shows the location of the emitter. Duration: Length of pregnancy. Cost: 20 to double the development rate and 10 more per additional doubling; e.
Time to cast: 20 seconds. Prerequisite: Ease Labor, Haste. Item: Wand, staff or jewelry. Usable only by mage. Energy cost to create: 1, Each transformation is a separate spell. Known versions are listed below; many others are possible! Antennae Ears 3 to cast; 1 to maintain : Transforms ears into radio antennae. Subject gains Broadcast 1 p. CI54 and Radio Hearing p. CI26 , Low Empathy p. CI91 and No Sense of Humor p.
Chain saw Arm 4 to cast; 2 to maintain : One arm becomes a chain saw. Finger Tool 2 to cast; 1 to maintain : Turns a finger into a simple tool: pen, screwdriver, soldering iron, etc.
Each is a separate spell. Move is doubled on roads, floors or other completely smooth surfaces, halved otherwise. Dodge is unchanged. CI and No Manipulators p. CI , but Move triples on roads, etc. This appears as a pistol barrel and receiver replacing the hand, giving the subject the One Hand disadvantage.
The subject fires the gun by mental command, using the appropriate weapon skill. It has a cylinder or magazine port, but is unloaded unless the subject has the appropriate ammo in his hand when the spell is cast, in which case it will have that many shots loaded. The gunhand has DR 5, but can otherwise be damaged normally; if crippled, the pistol stops working.
Headlight Eyes 2 to cast; 1 to maintain : When subject opens his eyes, beams of light shine out. Treat as flashlights. Vacuum Mouth 2 to cast; 1 to maintain : Subject gains Filter Lungs p. CI56 , Stretching 2 hex, neck only; p. CI66 and the ability to suck up dust and store it internally it vanishes when the spell ends. Duration: 1 hour. Cost: See above. Time to cast: 10 seconds. Also a Technological Machine spell. Item: a VCR. Always on. Deletes commercials in programs recorded on it.
Screens out incoming spam. May not be copied. The spell fails if the subject is unlisted. Also a Knowledge spell. Cost: 3. One try per day. Note that the owner of that phone may pick up his extension and hear your calls, and may have the phone company investigate if he notices unusual charges on his bill! Apply long-distance modifiers based on the distance between the caster and the remote phone. This spell is resisted by Scryguard and Scrywall. Duration: 10 minutes. Cost: 4 to cast; 1 to maintain.
Prerequisite: Seek Number. Time to cast: 4 seconds. Item: Modem or telephone. If successful, he sees a brief image of the caller and instantly knows the number he is calling from. A Scryguard or Scrywall spell protecting the caller or his phone will resist this spell.
Prerequisite: Mind Reading, Seek Number. Usable only on incoming calls. The user does not need to know the name or phone number of the subject. If the subject is not within yards of a working phone, the caster gets a dial tone. Apply long-distance modifiers based on the range to the subject.
Cost: 4. One try per hour. Prerequisite: Identify Caller. This can exceed the normal engineering limits of the system! Assess long-distance modifiers based on the range from the caster to the most distant machine in the link usually the remote recipient. Cost: Equal to the speed multiple; half that to maintain round up. Time to cast: 2 seconds.
Increases data transfer speed. A taped broadcast has no effect. The subject is the TV camera being used for the broadcast, which must be focused on the caster. The underlying spell is not cast separately as for Curse-Missile , but is incorporated into the Broadcast Spell. The casting of the spell is woven into the speech. Minimum speech length is the casting time below , but there is no maximum. To be affected, a viewer must witness the entire speech, from beginning to end.
If the caster knows the underlying spell well enough to cast it without words or gestures, it will be buried unnoticeably in his speech. Otherwise, a mage who is watching may detect subliminal magical cues in what the caster is saying.
If the viewer wins, he recognizes the spell halfway through and can take action turn off the TV, warn others, etc. Duration: As per the underlying spell. Can be maintained even after the broadcast ends! Cost: Five times the usual cost of the underlying spell. For the Loyalty spell, viewers who know the caster are affected for 5 times cost, anyone but enemies is affected for 10 times cost, and all viewers are affected for 15 times cost. Time to cast: Five times the usual casting time of the underlying spell.
Item: A videotape, laser disk, film, etc. Copies have no magical power. Energy cost to create: times underlying spell cost. M42 is a prerequisite for all these spells. Scroll p. Since all digital copies are identical, all of them not printouts! If copies are read simultaneously, roll randomly to see which one goes off. Altering the wording of a digital Scroll destroys that particular copy. Digital Scrolls can be encrypted, compressed, sent by e-mail, etc. Enchantment A software package enchanted to make Scroll-writing easier.
Golem p. M44 Smaller golems can be created by using less energy and material. Round fractional statistics down. A golem needs at least ST 1 and 1 HP to function. See also High-Tech Golems p. The virus is hidden within an executable file word processor document, computer game patch, program, etc.
It can then be spread around by placing it on a Web page, e-mailing it, etc. It can be duplicated and copied, and can reside on multiple machines, waiting for a triggering event see below.
As with a digital Scroll p. A Curse Virus is best used for a targeted act of sabotage, but the news that one has been unleashed can cause mass terror: no one wants to be its victim! Like a mundane virus, it can be designed to show itself immediately or to infect the operating system and lie in wait until a specific computer action occurs. The difference is that instead of manipulating the computer in a mundane fashion when triggered, the virus casts the embedded spell on it.
If this spell is resisted, roll resistance normally against the Power of the enchantment, then apply its effects to the computer. If the infected computer has anti-virus software, it may detect the virus, enabling the user to delete the file, isolate it, etc.
The virus must win to elude it. Out of these cookies, the cookies that are categorized as necessary are stored on your browser as they are as essential for the working of basic functionalities of the website. We also use third-party cookies that help us analyze and understand how you use this website. These cookies will be stored in your browser only with your consent. You also have the option to opt-out of these cookies. But opting out of some of these cookies may have an effect on your browsing experience.
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